Clarissa Explains It All was the first TV show I really obsessed about (and the first show that I was sad to see end, but desperate to catch the finale of it), so I think I can talk some-what knowledgeable on the subject.
|No window seat. Regular "hung slash" (I think that's the term) window.|
|Window seat and casement window.|
The thing that really gets me, though, is that while Clarissa could've aspired to be everything and anything (and often did!), the writers chose to have her want to be a journalist. I feel like a lot more people on TV end up wanting to be journalists than actual people. Probably because people on TV are written by writers, aka people that wanted to write for a living and now do. Hell, even Sabrina the Teenage Witch went down the exact same road. Maybe Melissa Joan Hart wanted to be a writer?
|Clarissa's newsroom in "Clarissa Now"|
And as for Clarissa, she could've been anything and was enthusiastic about everything. Wasn't that what the show was saying in every episode? Showing that the possibilities were infinite for a smart girl in the 90s.
|Sabrina's newsroom, in the terrible WB seasons|
But you know what skill Clarissa was obviously oblivious to her talent for? Game design! The girl would quickly whip up a new video game to help her get through almost every conflict. Can you imagine the great games she could've created in the early days of flash and java on the web? They'd be better than what Nickelodeon offered on their AOL site in 1995, I promise you that. And then she'd make a killing with apps! And probably not only do game apps but I bet she'd be pretty good at making a handy productivity app or two as well.